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  •  09.01.2022 13:41

A couple of week ago I revealed Hind Commander 2.0. The first version is nearly 11 years old and definitely it deserved refreshing and remastering.New version is based on feedback I've collected and observations how the players use the rules. While PMC 2670 was perfected and enlarged PMC 2640 ruleset, Hind Commander 2.0 in practice was written from scratch using Hind Commander 2011 concepts.

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  •  30.06.2021 12:00

Some time ago my friend told me that sci-fi wargame must have the Bugs. In PMC 2640 they had only small selection of units, dedicated as OpFor for solitaire mode, in PMC 2670 Space Bugs (or simply Bugs) are complete army list. From the game designer point of view, Bugs are heavy task - how to do them interesting from the tactical point of view. Of course Bugs are the moving wall of claws and spikes, but the most important was to make the interesting wall of claws and spikes... In this post I included a short review of Swarm army for incoming PMC 2670.

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  •  31.10.2020 16:03

Gustav glanced left and right, eyes sweeping along the front rank of his unit, and his spirit soared. He felt invincible. In the distance, the Orc horde massed, but he had no concern. He shifted the spear in his right hand, finding the centre of gravity as his unit stood on the left flank of the mighty army. There was no noise, but something in the air shifted. A tension intensified. They were coming. His commander bellowed, incomprehensible, but the unit had drilled until they could do this in their sleep. As one, a grunt emerged from every man in the front rank as they shifted their weight forward, driving the haft of the spear into the dirt at their feet. A second order followed and the second rank spoke as one, and spears interlaced between each pair of men at the front.

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  •  13.02.2020 00:00

We have become playtesters for PMC 2670, having befriended Marcin while playing the previous edition, PMC 2640. This is the after-action report left by the 2nd Company of the Varuna Legion after their encounter with the Rebels of the Movement Zen on Ariadnne III.

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  •  23.12.2019 00:00

As you can predict, in PMC 2670, the merc forces are some kind of stars of the show. The army has a lot of minor changes comparing to PMC 2640, but as mentioned in one of the previous articles, our goal was to do not mess with the existing miniatures collections, so if you had Merc army it should be playable in 2670 as it was in 2640. We listened to the players and made the merc army not as conventional as it was before. It's still hard sci-fi style, but some future toys were added and new unit categories was created.Note that this text is more useful for players who know PMC 2640 and is focused mostly on the changes between editions.

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  •  24.07.2019 00:00

A week ago I played test solitaire (again!) battle in PMC 2670. These time I wanted to try not only the new, improved OpFor algoritm, but also MyMiniReport app installed on my mobile phone. I played "Decapitation" scenario, where players objective is to eliminate OpFor HQ squad and I prepared comic-style report. Enjoy!

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  •  28.04.2019 12:00

PMC 2670 solitaire test battle report from 2019.

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  •  02.04.2019 00:00

Nearly 6 years ago, we have boldly released PMC 2640, which successfully found its place on crowded 15mm sci-fi wargames market. Now, it's high time to leap forward!In the last few months, we have worked hard on PMC 2670, which is much more than just a new edition of the game! As you can probably guess, the action takes place 30 years later in the same dirty, gloomy PMC-verse – but it's also indirectly connected to Shadows in the Void, which takes place much later in the same timeline. The story was moved forward: humanity developed new technologies and improved older ones, encountered an alien threat (or rather the aliens encountered a human threat...) and made the galaxy an even more turbulent place.

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