PMC 2670 will be released on Friday (03.09) at 5 PM CET! IT'S THE FINAL COUNTDOWN!
Read MoreSome time ago my friend told me that sci-fi wargame must have the Bugs. In PMC 2640 they had only small selection of units, dedicated as OpFor for solitaire mode, in PMC 2670 Space Bugs (or simply Bugs) are complete army list. From the game designer point of view, Bugs are heavy task - how to do them interesting from the tactical point of view. Of course Bugs are the moving wall of claws and spikes, but the most important was to make the interesting wall of claws and spikes... In this post I included a short review of Swarm army for incoming PMC 2670.
Read MoreWe have become playtesters for PMC 2670, having befriended Marcin while playing the previous edition, PMC 2640. This is the after-action report left by the 2nd Company of the Varuna Legion after their encounter with the Rebels of the Movement Zen on Ariadnne III.
Read MoreAs you can predict, in PMC 2670, the merc forces are some kind of stars of the show. The army has a lot of minor changes comparing to PMC 2640, but as mentioned in one of the previous articles, our goal was to do not mess with the existing miniatures collections, so if you had Merc army it should be playable in 2670 as it was in 2640. We listened to the players and made the merc army not as conventional as it was before. It's still hard sci-fi style, but some future toys were added and new unit categories was created.Note that this text is more useful for players who know PMC 2640 and is focused mostly on the changes between editions.
Read MoreA week ago I played test solitaire (again!) battle in PMC 2670. These time I wanted to try not only the new, improved OpFor algoritm, but also MyMiniReport app installed on my mobile phone. I played "Decapitation" scenario, where players objective is to eliminate OpFor HQ squad and I prepared comic-style report. Enjoy!
Read MoreNearly 6 years ago, we have boldly released PMC 2640, which successfully found its place on crowded 15mm sci-fi wargames market. Now, it's high time to leap forward!In the last few months, we have worked hard on PMC 2670, which is much more than just a new edition of the game! As you can probably guess, the action takes place 30 years later in the same dirty, gloomy PMC-verse – but it's also indirectly connected to Shadows in the Void, which takes place much later in the same timeline. The story was moved forward: humanity developed new technologies and improved older ones, encountered an alien threat (or rather the aliens encountered a human threat...) and made the galaxy an even more turbulent place.
Read MoreDuring Soviet-Afganwar, Marat Tischenko, head of the Mil design bureau visited Afghanistan to see what the troops thought of his helicopters, and gunship crews demonstrated maneuvers, such as barrel rolls, which design engineers considered impossible. Marat Tischenko commented: "I thought I knew what my helicopters could do, now I'm not so sure!". If you feel confused now, sorry - but this post will NOT be about Hind Commander.
Read MoreSo, as you probably guess, we decided to start blogging. Designing the rulesets is fine, but it's not everything in the hobby - it's just a part of big adventure! Today it's my turn. :) Two weeks ago we (me and Marcin from Green Miniatures) visited our friends in Sweden, there we participated in the First International PMC 2640 Tournament which took place in Jönköping, Sweden.
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